================================================================ Title : Michael Casaday's first deathmatch level (His first released level at all, for that matter!) "The Last Home of the Sun" Date : 2/10/98 Filename : casdm1.bsp Author : Michael Casaday (meeper) Email Address : kelkbaad@waystation.com Home Page : www.eidolon-interactive.com Snail Mail Address : Michael Casaday 42276 Winberry Creek Rd Fall Creek, Oregon 97438 United States Description : It's a canyon-esque outdoor area with a some Maya-style temples and other constructs built into the rock. Designed with a smallish number of players in mind. There are 10 deathmatch spawning points altogether. Plot : :P Additional Credits to : id software - 'cause they rule Ben Morris because Worldcraft finally convinced me that I should put Quest down. Quest is still a great editor, though, dammit. Those guys at Rogue for making a killer mission pack and letting us use the textures. ================================================================ * Play Information * Single Player : Try it on my upcoming level: "Subexpressway 54" Cooperative : Nope. Deathmatch : Yep. Difficulty Settings : Naw. New Sounds : Alas, none. New Graphics : Lotsa Rogue textures. New Music : Eh!? Demos Replaced : No. * Construction * Base : New level from scratch Editor(s) used : Worldcraft 1.5b TreeBSP, Arghlite, Rvis Known Bugs : Hmmm...didn't see any. Oh! Those weird little black triangles of shadow outside one of the tunnel entrances. Didn't know how to get rid of those. Probably because I'm an unprofessional wannabe bastard. Build Time : I couldn't say how many hours exactly, but I started a month before I finished. A lot of "real life" stuff going on in between then, though. Texture Wad used : Quake's and Rogue's Compile machine : P75 with 24M, Window 95 (I know, I know!!!) QBSP Time : About 9 minutes. Light Time (extra) : Probably more than 30 minutes. VIS Time : 68 seconds!? Brushes : 2000 or so? Entities : Just under 400 Monsters (e/n/h) : none Models : 1 or 2? * Other Info * I know, those tight hallways suck. Sorry. I've learned my lesson, though. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. DO NOT distribute this file for profit without my written permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.