March 29, 1998 ------------------------------------------------------------------ Title : Gom Jabbar Filename : jabbar.bsp Author : Taltos [Noel Weer] Email Address : noel@quake2.com Description : Q2DM map for up to 6-8 players, but probably best for 1-on-1 or 2-on-2. ------------------------------------------------------------------ * Play Information * Deathmatch 2-8 : yes! 2-on-2 suggested Speeds are a bit high, so best for LAN or bot play. Single Play : nope * Construction * Build Time : over about 20 hours QBSP3 : 11 seconds QVIS3 : 126 seconds QRAD3 : 891 seconds Brushes : 565 Entities : 96 Editor(s) used : qED 2 Known Bugs : some texture misalignments, a few edges to get caught on, but not enough to continue with sorry :( * Acknowledgements * Many thanks to all on the Quake Workshop Mailing list, the fine reviews for concepts at The Ramshackle, headshot for making a level like "grind" so I finally decided to make a Q2 DM. * Notes * The idea was to create a level where you are constantly presented with options for movement but harder to figure out how to get from one specific place in the level to another. You always have "someplace" to go, it just isn't always where you would like to go. The central atrium was the initial idea, and the basis for all subsequent construction. The effort to keep it all tied together tightly ended up with what is essentially one large room for the whole level, so speeds are a tad higher than I wanted. * Distribution * Authors MAY NOT use this level as a base to build additional levels. This BSP may only be distributed electronically over the internet and only as long as this text file is also distrubuted with the .bsp. You are NOT authorized to put this BSP on any CD distribute it in any way without my permission.