July - November, 1997 ================================================================ Title : Schist Filename : pak0.pak Author : Noel Weer Email Address : nsweer@ice.net Description : A mini episode of levels Purpose : Just for fun. Let me know what you think. ================================================================ SCHIST. It was everyone's favorite posting: the "Club Med of Military Assignments." It was in the mountains, far from any real military activity, a true-to-life lenient commander, great rock climbing, swimming, and.... Now all contact has been lost with Schist. The last transmission was garbled, only one word understandable: "Quake." You had friends there. Had. Now you have the assignment of scouting how bad it is, and if possible, to sweep it clean. All you know for sure is that they had been expanding the base, digging deeper into the mountains, and had found... something... a gateway. They had gone through. ================================================================ * Instructions * To play this episode, create a directory called schist directly under your quake directory (at the same level as your id1 directory). The start quake like this: quake -game schist This will start the game normally - with demos and normal start select menu. Alternatively, you may start as quake -game schist +map start and dive right in. Enjoy. * NOTE * There are some rotating entities, and some other problems that cropped up during beta testing. I was unable to reproduc them. I believe these to be related to the Quake version running. 1.08 is freely available at ftp.idsoftware.com. Go get it for maximum enjoyment of this pak. ================================================================ * Credits * So many people... Andrew McIntyre, Hal9000, Jim Lowell, Paul Taylor, crash, "Beta-Man" Root Beer, Jean-Francois Groleau, M. Rex Smith, Al Church, Jim Callahan, MarQ Briggs, John Fitzgibbons, DeadMeat, Gonzoj, Todd Hughes, Scott Bross, and the ENTIRE Quake Workshop Mailing List (since I know I cannot realistically list them all here), General WaRT for the massive CUSTENTS mod, all the SPQ review sites for the motivation, id for the great game of Quake and letting us modify it for added enjoyment, and Matt Tagliaferri for qED. Check out the Quake Workshop: http://www.brutality.com/qworkshop/ Definitely Check Out Custents: http://wartrench.telefragged.com/ ================================================================ * Play Information * Map Name File Name =================================== Welcome to Schist start.bsp Encounter schist1.bsp sanctified schist2.bsp down in it schist3.bsp Chapel Blackwater schist4.bsp Rancor schistdm.bsp Answered Prayer end.bsp Single Player : Yes Cooperative : Yes Deathmatch : Yes Difficulty Settings : Yes New Sounds : grunt shotgun taken by permission from Urbana CTF, some sounds from Scourge of Armagon, New Graphics : Yes custom conback.lmp by Hal9000 Some skins recolored by me for lantern.mdl from Rogue, a few custom textures by me New Music : No Demos Replaced : Yes ======================================================= * Info * Certain bits and pieces of architecture (prefabs) have been "borrowed" from various postings for download. I have noted them in the specific .bsp text files as much as possible. I would never take credit for someone else's work, even if I modified it. All I know is in the long run I probably saved a month or more. :) Ok, sure grunts, dogs and enforcers aren't always that tough. But they fit the theme. I tried not to let them gang up much :) This has been described from time to time as hearkening back to Doom days... which I take as a compliment, as I never edited for Doom and feel I missed out as a result. :) The texture wad used is a collage constructed from Argmagon.wad, Rogue.wad, the HexenIIdemo.wad, Zeroester.wad, Shrak.wad, ctf4.wad, custom wads from several of the axl wads, more than one Team Fortress wad, All these textures, except for my custom pieces, can be found at Opiate's Texture Warehouse: http://www.escape.ca/~opiate/ To be honest, I am somewhat disappointed. This didn't come out *quite* the way it was intended. The initial drawings and notes for Schist were considerably different. Then again, it was supposed to just be 3 levels, too. :) Schist1 was released previously for response and directional aid on the subsequent levels as a single .bsp: "Encounter at Schist" (schist1.zip as found at cdrom.com). Schist4 "Chapel Blackwater" was released, in pak format, for entry in the contest at WolfeN's LaiR; where it won first prize :) Oh. Yeah. The name - schist. Why? Can't really remember. Was working with the blue/rock textures (mostly from rogue then) and was trying to get a wierd sounding rock word.... ======================================================= * Copyright / Permissions * Authors MAY NOT use these levels as a base to build additional levels. This PAK may be distributed ONLY over the Internet and/or BBS systems and as the single entirety of the Schist episode. You are NOT authorized to put this PAK, or any of its component parts, on any CD or distribute it in any way without my permission.