April 12, 1998 ================================================================ Title : Structural Mechanics Filename : pak0.pak (smd1.bsp, smd2.bsp) Author : David Hyde Email : rascal@magnolia.net hyded@ex1.wes.army.mil Updates : http://www.magnolia.net/~rascal Description : Structural Mechanics Division at the Waterways Experiment Station in Vicksburg, MS. Violates every author's rule of not copying existing architecture, but this building isn't your typical office environment. This is a map of my workplace, with a few extra traps thrown in. The monsters are real. Story : The Strogg have taken over the Structural Mechanics Division (guardians of the free world). Your mission is to detonate all explosive testing devices within the SMD before the Strogg do it themselves. This will enable the SMD to get back to business as usual, and more importantly, allow you to claim primary authorship in a career-enhancing technical report. Bugs/Problems : The work area of the building is too large and has far too much detail to be playable on a software-only system. It runs exceptionally well on a P300 w/256Mb and a Monster 3D II (duh), and pretty darn good on a P200/32Mb and a Monster 3D. I can't vouch for anything else. Func_train (crane) in smd2 makes no sound... working on it. Needs more ambient sound; just haven't found the right one yet. The multitudes of Q2 crates (which were thrown in primarily to help with r_speeds) will eventually be replaced with real SMD gizmos. Installation : 1) Create a directory \smd below your Quake2 directory. 2) Unzip pak0.pak to the \quake2\smd directory. 3) Play by using the command line quake2.exe +set game smd +map smd1 Credits : Knifeswitch prefab modified from that found at BadMonkey Prefabs (http://www.rcip.com/badmnky/prefab/prefabs.html) I have no idea who the original author is. ================================================================ Play Information ---------------- Single Player : Yes Difficulty Settings: No Cooperative : No Deathmatch : No Construction ------------ Base : Nothing Editor(s) used : qED Build Time : Way too long Textures used : Original Q2 textures, plus custom textures included in pak0.pak Copyright / Permissions ----------------------- Do whatever you want with it, but include this .txt file. If you make any money from this, have a beer on me.