================================================================ Title : StroggDM2: House of Glass Filename : stroggdm2.bsp Author : Mark Major (aka Shmitz) Email Address : mmajor@dibbs.net Description : Q2 DM map with plenty of transparent brushes Additional Credits to : id ================================================================ * Play Information * Level Name : StroggDM2: House of Glass Single Player : Just for looking around. Cooperative 2-16 Player : Nope. Deathmatch 1-16 Player : Yup. Difficulty Settings : No. * Construction * Base : New level. Build Time : Three of four days, I lost track. Editor(s) used : Qoole 2.30 Known Bugs : One wierd corner projecting up in the center courtyard that isn't really there. Seeing as how it's only a barely noticeable asthetic blemish, I decided it wasn't worth the time to try to fix it. * Level info * All weapons are included in this one, as well as most items (no invincibility, and a few of the more obscure items). The theme in this map, is quite obviously transparent brushes, however, I did try to keep those without GLquake2 in mind, and minimized the number of glass in the field of view at any given time. The BFG is in the Laser room, surrounded by many deadly lasers. You have to turn them off to get to it, but the path from the switch back around to the bfg is rather long. Or, you could just turn the lasers off, and wait for someone else to take the bait =] This map should support (by rough estimate) 8 to 10 players, though I wouldn't be surprised if you could get more in there. There are one to three secrets in this level, depending on how you define secret. There's one secret door, one secret you have to crawl to get to, and one where you have to drop down a hole in the floor. Personally, I only count the first one as an actual secret. * Legal Stuff * You may distibute this level (unedited) by any means so long as you include this text file (also unedited) and give me credit.