June 8, 1998 ================================================================ Title : Worn and Torn Filename(s) : worn.bsp Author : Mike Daugherty [aka Jerkoff (and a dozen other aliases)] Email Address : ninbroke@silcon.com Homepage : http://silcon.com/~ninbroke/ Description : Deathmatch level for Quake2 Additional Credits to : id Software, for Quake and Quake2 Ben Morris, for Worldcraft Thanks to Ridah for making those crazy Eraser Bots ================================================================ ----INSTALLATION---- Copy WORN.BSP into a subdirectory of quake2\baseq2 called maps. (i.e. c:\quake2\baseq2\maps) Then run quake2. *To just take a look at the level in single player, go into the console by pressing the key left of the 1 key (~), and type in "map worn". The .bsp extension should not be typed in, and neither the inverted commas. *To play this map with Eraser Bots or with any other bots, follow the directions included with the particular bot. -------------------- ---------------Play Information--------------- Level Name(s) : Worn and Torn Single : NO Deathmatch 4-10 : Yessir (more than 10 may get a little uncomfortable) Coop : NO Comments : R_speeds jump to 800 in one area or two, but I don't believe they get any higher than that. ---------------Construction--------------- worn.bsp Base : built from scratch Build Time : 10 hours (worked off and on for 5 days) Entities : 410 Brushes : 679 BSP file size : 1.04mb Compile time : About 7 hours ----------------------------------------- Editor(s) used : Worldcraft 1.6a Registered Known Bugs : I've tried to cover up most of the lights with playerclip brushes to cut down on the player getting stuck, but I may have missed a couple. Lighting is a bit strange in the largest of the outdoor areas... no excuses for that one, just laziness and it takes too long to re-light+compile that area 6 times :) Oh, and parts of the rock formations are visible through the sky on the opposite side of the wall - not much I could do about that, belive me.. I tried almost everything (except raising the wall, which covers the rock formation... but that kinda ruins things... ah, hell... enough of my babbling.. GO PLAY THE MAP! ---------------Legal Stuff--------------- You may NOT include this map in ANY sort of compilation without permission. **** Where to get this MAP and my others **** http://silcon.com/~ninbroke/ -------------------------------End of Document-------------------------------------