//Quake 2 script //Last modified on 4 / 03 / 99 by Nick Randal $DefNames [ "Quake2Gloom" ] // Defines global info for Quake $DefGlobal [ "Quake2" ] { def_solid : "func_door" def_point : "info_player_start" palette : "Quake2.pal" def_gft : "Quake2_MAP" def_pakdir : "baseq2" // Worldspawn keys; def_key : string : "message" : "Level name" : NULL def_key : integer : "sounds" : "Cd Track to Play" : 2 def_key : string : "nextmap" : "Next map (Deathmathch Only)" : "" def_key : string : "sky" : "Environment map name" : "" def_key : string : "skyrotate" : "Speed of rotation" : 0 def_key : string : "skyaxis" : "Vector axis of sky rotating" : "" def_key : integer : "gravity" : "Gravity" : 800 // Contents/Surface flags. // --------------------------------------------------------------- // $CONTENTS_77X & $SURFACE_77X are special namespaces in the $DefGlobal[] // block. They define the different allowable surface and contents flags // for games. // These are the Quake2Gloom ones. // These are pulled straight from qfiles.h $DefFlags [ "$CONTENTS_77X" : "$CONTENTS_77X" ] { def_flg : "Contents Solid" : 1 : false def_flg : "Contents Window" : 2 : false def_flg : "Contents Aux" : 4 : false def_flg : "Contents Lava" : 8 : false def_flg : "Contents Slime" : 16 : false def_flg : "Contents Water" : 32 : false def_flg : "Contents Mist" : 64 : false def_flg : "Contents Areaportal" : 32768 : false def_flg : "Contents Player Clip" : 65536 : false //def_flg : "Contents Monster Shit" : 131072 : false def_flg : "Contents Current 0" : 262144 : false def_flg : "Contents Current 90" : 524288 : false def_flg : "Contents Current 180" : 1048576 : false def_flg : "Contents Current 270" : 2097152 : false def_flg : "Contents Current Up" : 4194304 : false def_flg : "Contents Current Down" : 8388608 : false def_flg : "Contents Origin" : 16777216 : false def_flg : "Contents Monster" : 33554432 : false def_flg : "Contents Dead Monster" : 67108864 : false def_flg : "Contents Detail" : 134217728 : false def_flg : "Contents Translucent" : 268435456 : false def_flg : "Contents Ladder" : 536870912 : false } // These are pulled straight from qfiles.h $DefFlags [ "$SURFACE_77X" : "$SURFACE_77X" ] { def_flg : "Light" : 1 : false // value will hold the light strength def_flg : "Slick" : 2 : false // effects game physics def_flg : "Sky" : 4 : false // don't draw, but add to skybox def_flg : "Warp" : 8 : false // warping. def_flg : "Trans 33" : 16 : false // transparent. def_flg : "Trans 66" : 32 : false // transparent. def_flg : "Flowing" : 64 : false // scroll towards angle def_flg : "No Draw" : 128 : false // doesn't draw. def_flg : "Hint" : 256 : false // Primary BSP splitter. def_flg : "Skip" : 512 : false } } // Defines a point entity. $DefEnt [ "base_point" : NULL : @VIRTUAL ] : [] : [ "Quake2Gloom" ] { def_att : "size" : "8 8 8" def_att : owner : false // Define switchable flags. $DefFlags [ "spawnflags" : "Spawn Flags" ] { def_flg : "Not in Easy" : 256 : false def_flg : "Not in Normal" : 512 : false def_flg : "Not in Hard" : 1024 : false def_flg : "Not in Deathmatch" : 2048 : false } } // Defines a base solid entity. $DefEnt [ "base_solid" : NULL : @VIRTUAL ] : [] : [ "Quake2Gloom" ] { def_att : size : "32 32 32" def_att : owner : true } //////////////////////////////////////////////////////////////////////// // QUAKE Entities //////////////////////////////////////////////////////////////////////// //---------------------------GLOOM--------------------------- $DefEnt [ "monster_cocoon" : "Gloom : Spider Cocoon" ] : [] : [ "Quake2Gloom" ] { def_att : "size" : "32 32 32" } $DefEnt [ "monster_healer" : "Gloom : Spider Healer" ] : [] : [ "Quake2Gloom" ] { def_att : "size" : "32 32 32" } $DefEnt [ "monster_obstacle" : "Gloom : Spider Obstacle" ] : [] : [ "Quake2Gloom" ] { def_att : "size" : "32 32 32" } $DefEnt [ "monster_stiker" : "Gloom : Spider Stiker" ] : [] : [ "Quake2Gloom" ] { def_att : "size" : "32 32 32" } $DefEnt [ "misc_turret" : "Gloom : Human Turret" ] : [] : [ "Quake2Gloom" ] { def_att : "size" : "32 32 32" } $DefEnt [ "misc_detector" : "Gloom : Human Detector" ] : [] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" } //---------------------------Player--------------------------- $DefEnt [ "base_player" : NULL : @VIRTUAL ] : [ "base_point" ] : [ "Quake2Gloom" ] { def_att : "size" : "32 32 56" def_key : vector : "angle" : "Angle" : "0" } $DefEnt [ "info_player_start" : "Player : Player 1 Start" ] : [ "base_player" ] : [ "Quake2Gloom" ] {} $DefEnt [ "info_player_deathmatch" : "Player : Deathmatch start" ] : [ "base_player" ] : [ "Quake2Gloom" ] {} $DefEnt [ "info_player_coop" : "Player : Cooperative start" ] : [ "base_player" ] : [ "Quake2Gloom" ] {} $DefEnt [ "info_player_intermission" : "Player : Deathmatch intermission" ] : [ "base_player" ] : [ "Quake2Gloom" ] { def_key : string : "angles" : "pitch yaw roll" : "" } $DefEnt [ "misc_actor" : "Actor" ] : [ "base_player" ] : [ "Quake2Gloom" ] { def_key : integer : "health" : "Health" : 100 def_key : string : "target" : "Target" : "" } $DefEnt [ "target_actor" : "Actor path" ] : [ "base_player" ] : [ "Quake2Gloom" ] { def_key : integer : "speed" : "Forward jump" : 200 def_key : integer : "height" : "Height jump" : 200 def_key : integer : "wait" : "Pause time" : 0 def_key : string : "target" : "Next path target" : "" def_key : string : "pathtarget" : "Action target" : "" def_key : string : "message" : "Message" : "" def_key : string : "targetname" : "Name" : "" $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Jump" : 1 : false def_flg : "Shoot" : 2 : false def_flg : "Attack" : 4 : false def_flg : "Hold" : 16 : false def_flg : "Brutal" : 32 : false } } //---------------------------CTF--------------------------- $DefEnt [ "base_ctf" : NULL : @VIRTUAL ] : [ "base_point" ] : [ "Quake2Gloom" ] { def_att : "size" : "32 32 56" } $DefEnt [ "info_player_team1" : "CTF : Red start" ] : [ "base_player" ] : [ "Quake2Gloom" ] { } $DefEnt [ "info_player_team2" : "CTF : Blue start" ] : [ "base_player" ] : [ "Quake2Gloom" ] { } $DefEnt [ "item_flag_team1" : "CTF : Red flag" ] : [ "base_ctf" ] : [ "Quake2Gloom" ] { } $DefEnt [ "item_flag_team2" : "CTF : Blue flag" ] : [ "base_ctf" ] : [ "Quake2Gloom" ] { } $DefEnt [ "misc_ctf_banner" : "Flowing banner (origin @ bottom)" ] : [ "base_ctf" ] : [ "Quake2Gloom" ] { } //---------------------------Light--------------------------- $DefEnt [ "base_light" : NULL : @VIRTUAL ] : [ "base_point" ] : [ "Quake2Gloom" ] { def_key : integer : "light" : "Brightness" : 200 } $DefEnt [ "light" : "Light : Invisible Source" ] : [ "base_light" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : color : "_color" : "Color" : "0.5 0.5 0.5" def_key : integer : "_cone" : "Size of spotlight" : 10 def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Start off" : 1 : false } $DefOptions [ "style" : "Style" ] { def_flg : "Normal" : 0 : false def_flg : "Flicker #1" : 1 : false def_flg : "Slow strong strobe" : 2 : false def_flg : "Candle #1" : 3 : false def_flg : "Fast Strobe" : 4 : false def_flg : "Gentle Pulse #1" : 5 : false def_flg : "Flicker #2" : 6 : false def_flg : "Candle #2" : 7 : false def_flg : "Candle #3" : 8 : false def_flg : "Slow Strobe" : 9 : false def_flg : "Fluorescent Flicker" : 10 : false def_flg : "Slow pulse, no black" : 11 : false } } $DefEnt [ "light_mine1" : "Light : Dusty fluorescent fixture" ] : [ "base_light" ] : [ "Quake2Gloom" ] { def_att : size : "4 4 24" } $DefEnt [ "light_mine2" : "Light : Clean fluorescent fixture" ] : [ "base_light" ] : [ "Quake2Gloom" ] { def_att : size : "4 4 24" } //---------------------------Monsters--------------------------- $DefEnt [ "base_monsters" : NULL : @VIRTUAL ] : [ "base_point" ] : [ "Quake2Gloom" ] { def_att : size : "32 32 56" def_key : string : "combattarget" : "Point combat target" : "" def_key : string : "deathtarget" : "Entity to trigger at death" : "" def_key : string : "killtarget" : "Entity to remove at death" : "" def_key : string : "item" : "Spawn Item" : "" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" def_key : vector : "angle" : "Angle" : "0" $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Ambush" : 1 : false def_flg : "Trigger Spawn" : 2 : false def_flg : "Sight" : 4 : false } } $DefEnt [ "monster_brain" : "Monster : Brains" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] {} $DefEnt [ "monster_berserk" : "Monster : Berserker" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] {} $DefEnt [ "monster_boss2" : "Monster : Boss2" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] { def_att : size : "112 112 80" } $DefEnt [ "monster_chick" : "Monster : Iron Maiden" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] {} $DefEnt [ "monster_flipper" : "Monster : Barracuda shark" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] {} $DefEnt [ "monster_floater" : "Monster : Technician" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] {} $DefEnt [ "monster_flyer" : "Monster : Flyer" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] {} $DefEnt [ "monster_gladiator" : "Monster : Gladiator" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] { def_att : size : "64 64 88" } $DefEnt [ "monster_gunner" : "Monster : Gunner" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] {} $DefEnt [ "monster_hover" : "Monster : Icarus" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] {} $DefEnt [ "monster_infantry" : "Monster : Infantry" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] {} $DefEnt [ "monster_jorg" : "Monster : Jorg" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] { def_att : size : "170 170 140" } $DefEnt [ "monster_makron" : "Monster : Makron" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] { def_att : size : "60 60 90" } $DefEnt [ "monster_medic" : "Monster : Medic" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] {} $DefEnt [ "monster_mutant" : "Monster : Mutant" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] { def_att : size : "64 64 56" } $DefEnt [ "monster_parasite" : "Monster : Parasite" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] {} $DefEnt [ "monster_soldier_light" : "Monster : Light Soldier" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] {} $DefEnt [ "monster_soldier" : "Monster : Soldier" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] {} $DefEnt [ "monster_soldier_ss" : "Monster : SS Soldier" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] {} $DefEnt [ "monster_tank" : "Monster : Tank" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] { def_att : size : "32 32 88" } $DefEnt [ "monster_supertank" : "Monster : Super tank" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] { def_att : size : "128 128 72" } $DefEnt [ "monster_tank_commander" : "Monster : Tank commander" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] { def_att : size : "64 64 88" } $DefEnt [ "turret_driver" : "Monster : Turret driver" ] : [ "base_monsters" ] : [ "Quake2Gloom" ] { def_att : "size" : "32 32 56" def_key : string : "target" : "Target (turret_breach)" : "" } //---------------------------Ammo--------------------------- $DefEnt [ "base_ammo" : NULL : @VIRTUAL ] : [ "base_point" ] : [ "Quake2Gloom" ] { def_att : "size" : "32 32 32" def_key : string : "team" : "Team" : "" def_key : string : "targetname" : "Name" : "" def_key : vector : "angle" : "Angle" : "0" } $DefEnt [ "ammo_shells" : "Ammo : Shotgun shells" ] : [ "base_ammo" ] : [ "Quake2Gloom" ] {} $DefEnt [ "ammo_bullets" : "Ammo : Machine/Chain bullets" ] : [ "base_ammo" ] : [ "Quake2Gloom" ] {} $DefEnt [ "ammo_cells" : "Ammo : Blaster/BFG cells" ] : [ "base_ammo" ] : [ "Quake2Gloom" ] {} $DefEnt [ "ammo_grenades" : "Ammo : Grenades" ] : [ "base_ammo" ] : [ "Quake2Gloom" ] {} $DefEnt [ "ammo_rockets" : "Ammo : Rockets" ] : [ "base_ammo" ] : [ "Quake2Gloom" ] {} $DefEnt [ "ammo_slugs" : "Ammo : Slugs" ] : [ "base_ammo" ] : [ "Quake2Gloom" ] {} //---------------------------Wepons--------------------------- $DefEnt [ "base_weapons" : NULL : @VIRTUAL ] : [ "base_point" ] : [ "Quake2Gloom" ] { def_att : size : "32 32 56" def_key : string : "target" : "Target" : "" def_key : string : "team" : "Team" : "" def_key : vector : "angle" : "Angle" : "0" } $DefEnt [ "weapon_shotgun" : "Weapon : Shotgun" ] : [ "base_weapons" ] : [ "Quake2Gloom"] {} $DefEnt [ "weapon_supershotgun" : "Weapon : Super shotgun" ] : [ "base_weapons" ] : [ "Quake2Gloom"] {} $DefEnt [ "weapon_machinegun" : "Weapon : Machinegun" ] : [ "base_weapons" ] : [ "Quake2Gloom"] {} $DefEnt [ "weapon_chaingun" : "Weapon : Chain gun" ] : [ "base_weapons" ] : [ "Quake2Gloom"] {} $DefEnt [ "weapon_grenadelauncher" : "Weapon : Grenade launcher" ] : [ "base_weapons" ] : [ "Quake2Gloom"] {} $DefEnt [ "weapon_rocketlauncher" : "Weapon : Rocket launcher" ] : [ "base_weapons" ] : [ "Quake2Gloom"] {} $DefEnt [ "weapon_hyperblaster" : "Weapon : Hyperblaster" ] : [ "base_weapons" ] : [ "Quake2Gloom"] {} $DefEnt [ "weapon_railgun" : "Weapon : Rail gun" ] : [ "base_weapons" ] : [ "Quake2Gloom"] {} $DefEnt [ "weapon_bfg" : "Weapon : Big Gun (BFG 10K)" ] : [ "base_weapons" ] : [ "Quake2Gloom"] {} //---------------------------Power Ups--------------------------- $DefEnt [ "base_powerup" : NULL : @VIRTUAL ] : [ "base_point" ] : [ "Quake2Gloom" ] { def_key : string : "team" : "Team" : "" def_att : "size" : "32 32 32" def_key : string : "target" : "Target destination" : "" def_key : vector : "angle" : "Angle" : "0" } $DefEnt [ "item_adrenaline" : "Power-up : +1 to max health" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_ancient_head" : "Power-up : +2 to max health" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_armor_body" : "Power-up : Body armor" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_armor_combat" : "Power-up : Combat armor" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_armor_jacket" : "Power-up : Jacket armor" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_armor_shard" : "Power-up : Armor shard" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_bandolier" : "Power-up : Equipment belt" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_breather" : "Power-up : Underwater breather" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_enviro" : "Power-up : Enviro-Suit" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_health" : "Power-up : +10 health" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_health_small" : "Power-up : +2 health" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_health_large" : "Power-up : +25 health" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_health_mega" : "Power-up : +100 health" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_invulnerability" : "Power-up : Invulnerability" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_pack" : "Power-up : Heavy backpack" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_power_screen" : "Power-up : Power screen" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_power_shield" : "Power-up : Power shield" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_quad" : "Power-up : Quad damage" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} $DefEnt [ "item_silencer" : "Power-up : Silencer" ] : [ "base_powerup" ] : [ "Quake2Gloom" ] {} //---------------------------Keys--------------------------- $DefEnt [ "base_keys" : NULL : @VIRTUAL ] : [ "base_point" ] : [ "Quake2Gloom" ] { def_att : "size" : "32 32 32" def_key : string : "target" : "Target destination" : "" def_key : vector : "angle" : "Angle" : "0" } $DefEnt [ "key_airstrike_target" : "Key : Air strike marker" ] : [ "base_keys" ] : [ "Quake2Gloom" ] {} $DefEnt [ "key_blue_key" : "Key : Door - blue" ] : [ "base_keys" ] : [ "Quake2Gloom" ] {} $DefEnt [ "key_commander_head" : "Key : Tank commander's head" ] : [ "base_keys" ] : [ "Quake2Gloom" ] {} $DefEnt [ "key_data_cd" : "Key : Computer centers" ] : [ "base_keys" ] : [ "Quake2Gloom" ] {} $DefEnt [ "key_data_spinner" : "Key : City computer" ] : [ "base_keys" ] : [ "Quake2Gloom" ] {} $DefEnt [ "key_pass" : "Key : Security pass for secret level" ] : [ "base_keys" ] : [ "Quake2Gloom" ] {} $DefEnt [ "key_power_cube" : "Key : Warehouse circuits" ] : [ "base_keys" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Trigger spawn" : 1 : false def_flg : "No touch" : 2 : false } } $DefEnt [ "key_pyramid" : "Key : Entrance to jail3" ] : [ "base_keys" ] : [ "Quake2Gloom" ] {} $DefEnt [ "key_red_key" : "Key : Door - red" ] : [ "base_keys" ] : [ "Quake2Gloom" ] {} //---------------------------Props--------------------------- $DefEnt [ "base_props" : NULL : @VIRTUAL ] : [ "base_point" ] : [ "Quake2Gloom" ] { def_key : vector : "angle" : "Angle" : "0" } $DefEnt [ "misc_banner" : "Prop : Flowing banner" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "8 8 246" } $DefEnt [ "misc_blackhole" : "Prop : Blackhole" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" } $DefEnt [ "misc_deadsoldier" : "Prop : 6 Dead guys" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "32 32 16" $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "On back" : 1 : false def_flg : "On stomach" : 2 : false def_flg : "On back, decapitated" : 4 : false def_flg : "Fetal position" : 8 : false def_flg : "Sitting, decapitated" : 16 : false def_flg : "Impaled" : 32 : false } } $DefEnt [ "misc_eastertank" : "Prop : Tank Pimp" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "64 64 48" } $DefEnt [ "misc_easterchick" : "Prop : Chick #1" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "64 64 32" } $DefEnt [ "misc_easterchick2" : "Prop : Chick #2" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "64 64 32" } $DefEnt [ "misc_explobox" : "Prop : Large exploding box" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "32 32 40" def_key : integer : "mass" : "Mass" : 100 def_key : integer : "health" : "Health" : 80 def_key : integer : "dmg" : "Damage" : 0 } $DefEnt [ "misc_gib_arm" : "Prop : Arm gib, (Spawner)" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" } $DefEnt [ "misc_gib_head" : "Prop : Head gib (Spawner)" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" } $DefEnt [ "misc_gib_leg" : "Prop : Leg gib (Spawner)" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" } $DefEnt [ "misc_insane" : "Prop : Insane Soldiers" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "32 32 56" def_key : string : "deathtarget" : "Entity to trigger at death" : "" def_key : string : "killtarget" : "Entity to remove at death" : "" def_key : string : "item" : "Item to spawn at death" : "" $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Ambush" : 1 : false def_flg : "Trigger Spawn" : 2 : false def_flg : "Crawl" : 4 : false def_flg : "Crucified" : 8 : false def_flg : "Stand Ground" : 16 : false def_flg : "Always Stand" : 32 : false } } $DefEnt [ "misc_satellite_dish" : "Prop : Satellite Dish" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "128 128 128" } $DefEnt [ "misc_strogg_ship" : "Prop : Strogg ship for flybys" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "48 32 32" def_key : string : "target" : "First path target" : "" def_key : integer : "speed" : "Speed" : 0 } $DefEnt [ "misc_teleporter" : "Prop : Teleporter" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "64 64 40" def_key : string : "target" : "Teleport destination" : "" def_key : string : "targetname" : "Name" : "" } $DefEnt [ "misc_teleporter_dest" : "Prop : Teleport Destination" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "64 64 40" def_key : string : "targetname" : "Name" : "" } $DefEnt [ "misc_bigviper" : "Prop : Large stationary Viper" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "352 240 96" } $DefEnt [ "misc_viper" : "Prop : Viper for flybys" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "32 32 32" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "First path target" : "" def_key : integer : "speed" : "Speed" : 0 } $DefEnt [ "misc_viper_bomb" : "Prop : Viper Bomb" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "First path target" : "" def_key : integer : "dmg" : "Damage" : 0 } // Just fidgets in one spot and teleports away when triggered $DefEnt [ "monster_boss3_stand" : "Prop : Stationnary Makron" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "64 64 90" def_key : string : "targetname" : "Name" : "" } $DefEnt [ "monster_commander_body" : "Prop : Decapitated tank commander" ] : [ "base_props" ] : [ "Quake2Gloom" ] { def_att : "size" : "64 64 48" def_key : string : "targetname" : "Name" : "" } //---------------------------Moving Things--------------------------- $DefEnt [ "base_animate" : NULL : @VIRTUAL ] : [ "base_solid" ] : [ "Quake2Gloom" ] { def_key : vector : "angle" : "Angle" : 0 $DefFlags [ "spawnflags" : "Spawn Flags" ] { def_flg : "Not in Easy" : 256 : false def_flg : "Not in Normal" : 512 : false def_flg : "Not in Hard" : 1024 : false def_flg : "Not in Deathmatch" : 2048 : false } } $DefEnt [ "func_areaportal" : "Function : Area portal (Vis blocker)" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" } $DefEnt [ "func_button" : "Function : Button" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { def_key : color : "_color" : "Color" : "76 76 255" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" def_key : string : "killtarget" : "Kill target" : "" def_key : string : "pathtarget" : "Elevator level target" : "" def_key : string : "message" : "Activation message" : "" def_key : integer : "speed" : "Speed" : 40 def_key : integer : "lip" : "Lip remaining after move" : 4 def_key : integer : "health" : "Health (shootable)" : 4 def_key : integer : "_minlight" : "Minimum light (optional)" : 4 $DefOptions [ "wait" : "Wait before reset" ] { def_flg : "Never return" : -1 : true } $DefOptions [ "sounds" : "Sounds" ] { def_flg : "Audible" : 0 : true def_flg : "Silent" : 1 : false } } $DefEnt [ "func_clock" : "Function : Clock" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" def_key : integer : "count" : "Clock count" : 0 def_key : string : "target" : "Target" : "" $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Timer up" : 1 : false def_flg : "Timer down" : 2 : false def_flg : "Start off" : 4 : false def_flg : "Multi use" : 8 : false } $DefOptions [ "style" : "Style" ] { def_flg : "xx" : 0 : true def_flg : "xx:xx" : 1 : false def_flg : "xx:xx:xx" : 2 : false } } $DefEnt [ "func_conveyor" : "Function : Conveyor belt" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Start On" : 1 : false def_flg : "Toggle" : 2 : false } def_key : integer : "speed" : "Speed" : 100 def_key : integer : "_minlight" : "Minimum light (optional)" : 0 } $DefEnt [ "func_door" : "Function : Door" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { def_key : string : killtarget : "Kill Target" : "" def_key : string : team : "Team" : "" def_key : string : message : "Trigger message" : "" def_key : integer : health : "Health (shootable)" : 0 def_key : integer : speed : "Speed" : 100 def_key : integer : lip : "Lip remaining after move" : 8 def_key : integer : dmg : "Damage when blocked" : 2 def_key : integer : _minlight : "Minimum light (optional)" : 0 def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Start open" : 1 : false def_flg : "Crusher" : 4 : false def_flg : "No monsters" : 8 : false def_flg : "Animated" : 16 : false def_flg : "Toggle" : 32 : false def_flg : "Animated fast" : 64 : false } $DefOptions [ "wait" : "Wait before close" ] { def_flg : "Stay open" : -1 : false } $DefOptions [ "sounds" : "Sounds" ] { def_flg : "Audible" : 0 : true def_flg : "Silent" : 1 : false } } $DefEnt [ "func_door_rotating" : "Function : Rotating Door" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" def_key : string : "message" : "Trigger message" : "" def_key : string : "team" : "Team" : "" def_key : string : "killtarget" : "Kill target" : "" def_key : integer : "speed" : "Speed" : 100 def_key : integer : "health" : "Health (shootable)" : -1 def_key : integer : "_minlight" : "Minimum light (optional)" : -1 def_key : integer : "dmg" : "Damage when blocked" : 2 def_key : integer : "distance" : "Degrees of rotation" : 90 $DefOptions [ "sounds" : "Sounds" ] { def_flg : "Audible" : 0 : true def_flg : "Silent" : 1 : false } $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Start Open" : 1 : false def_flg : "Reverse" : 2 : false def_flg : "Crusher" : 4 : false def_flg : "No Monsters" : 8 : false def_flg : "Animated" : 16 : false def_flg : "Toggle" : 32 : false def_flg : "X Axis" : 64 : false def_flg : "Y Axis" : 128 : false } } $DefEnt [ "func_door_secret" : "Function : Secret Door" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" def_key : integer : "_minlight" : "Minimum light (optional)" : -1 def_key : integer : "dmg" : "Damage when blocked" : 0 def_key : string : "message" : "Message" : "" $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Always shoot" : 1 : false def_flg : "1st Left" : 2 : false def_flg : "1st Down" : 4 : false } $DefOptions [ "wait" : "Wait" ] { def_flg : "Stay open" : -1 : false } } $DefEnt [ "func_explosive" : "Function : Exploding/Breakable brush" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" def_key : integer : "health" : "Health (shootable)" : -1 def_key : integer : "_minlight" : "Minimum light (optional)" : -1 def_key : integer : "dmg" : "Damage when blocked" : 0 def_key : integer : "mass" : "Mass of debris" : 75 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Trigger Spawn" : 1 : false def_flg : "Animated" : 2 : false def_flg : "Animated Fast" : 4 : false } } $DefEnt [ "func_killbox" : "Function : Instant death" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" } $DefEnt [ "func_object" : "Function : Movable support" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" def_key : integer : "_minlight" : "Minimum light (optional)" : -1 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Trigger Spawn" : 1 : false def_flg : "Animated" : 2 : false def_flg : "Animated Fast" : 4 : false } } $DefEnt [ "func_plat" : "Function : Platform" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" def_key : integer : "speed" : "Speed" : 100 def_key : integer : "_minlight" : "Minimum light (optional)" : -1 def_key : integer : "accel" : "Acceleration" : 500 def_key : integer : "lip" : "Lip remaining after move" : 8 def_key : integer : "height" : "Movement distance" : 0 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Platform low trigger" : 1 : false } } $DefEnt [ "func_rotating" : "Function : Rotating brush" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" def_key : string : "team" : "Team" : "" def_key : integer : "speed" : "Speed" : 100 def_key : integer : "dmg" : "Damage when blocked" : 2 def_key : integer : "_minlight" : "Minimum light (optional)" : 2 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Start on" : 1 : false def_flg : "Reverse" : 2 : false def_flg : "X axis" : 4 : false def_flg : "Y Axis" : 8 : false def_flg : "Pain on touch" : 16 : false def_flg : "Block stops" : 32 : false def_flg : "Animated" : 64 : false def_flg : "Animated fast" : 128 : false } } $DefEnt [ "func_water" : "Function : Moveable water" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" def_key : string : "team" : "Team" : "" def_key : integer : "speed" : "Speed" : 25 def_key : integer : "lip" : "Lip remaining after move" : 0 def_key : integer : "_minlight" : "Minimum light (optional)" : 2 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Start open" : 1 : false } $DefOptions [ "wait" : "Wait before return" ] { def_flg : "Toggle" : -1 : true } $DefOptions [ "sounds" : "Sounds" ] { def_flg : "No Sounds" : 0 : false def_flg : "Water" : 1 : true def_flg : "Lava" : 2 : false } } $DefEnt [ "func_wall" : "Function : Solid Wall" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" def_key : integer : "_minlight" : "Minimum light (optional)" : 2 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Trigger Spawn" : 1 : false def_flg : "Toggle" : 2 : false def_flg : "Start On" : 4 : false def_flg : "Animated" : 8 : false def_flg : "Animated Fast" : 16 : false } } $DefEnt [ "func_train" : "Function : Moving platform" ] : [ "base_animate" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "First stop target" : "" def_key : string : "team" : "Team" : "" def_key : integer : "speed" : "Speed" : 100 def_key : integer : "_minlight" : "Minimum light (optional)" : -1 def_key : integer : "dmg" : "Damage when blocked" : 2 def_key : string : "noise" : "Sound (path/file.wav)" : "" $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Start On" : 1 : false def_flg : "Toggle" : 2 : false def_flg : "Block Stops" : 4 : false } } //---------------------------Triggers--------------------------- $DefEnt [ "base_trigger" : NULL : @VIRTUAL ] : [ "base_point" ] : [ "Quake2Gloom" ] { } // using a "wait" value of -1 on a path corner causes a func_train to go silent between // itself and the next path corner when the train is restarted. The train's sound will // resume as soon as it reaches a path corner with a "wait" value other than -1 $DefEnt [ "path_corner" : "Trigger : Path marker" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Next path target" : "" def_key : string : "pathtarget" : "Event to trigger" : "" $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Teleport" : 1 : false } $DefOptions [ "wait" : "Wait" ] { def_flg : "Wait for retrigger" : -1 : false } } // "target" doesn't work (for now)...a separate trigger is needed $DefEnt [ "point_combat" : "Trigger : 1st point of combat" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Hold" : 1 : false } } $DefEnt [ "target_blaster" : "Trigger : Blaster" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : integer : "dmg" : "Damage" : 15 def_key : integer : "speed" : "Speed" : 1000 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "No trail" : 1 : false def_flg : "No effects" : 2 : false } } // set "map" value to "mapname$playername" where playername equals // the targetname of a corresponding info_player_start in the // next map. To play a cinematic before starting the level, the // "map" value should be "cinemeatic.cin+mapname$playername". Note // that a playername is not required if the corresponding info_player_start // doesn't have a targetname. If you want this to be designated as the last // level of a unit, place an asterix (*) before the map name. $DefEnt [ "target_changelevel" : "Trigger : Change level" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "map" : "Next map" : "" } $DefEnt [ "target_character" : "Trigger : target_string/func_clock" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" def_key : string : "team" : "Team" : "" def_key : string : "_minlight" : "Minimum light (optional)" : "" def_key : integer : "count" : "Position of the string" : 0 } $DefEnt [ "target_crosslevel_trigger" : "Trigger : Cross-level trigger" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" def_key : string : "killtarget" : "Kill target" : "" def_key : string : "message" : "Message" : "" def_key : integer : "delay" : "Trigger delay" : 0 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Trigger 1" : 1 : false def_flg : "Trigger 2" : 2 : false def_flg : "Trigger 3" : 4 : false def_flg : "Trigger 4" : 8 : false def_flg : "Trigger 5" : 16 : false def_flg : "Trigger 6" : 32 : false def_flg : "Trigger 7" : 64 : false def_flg : "Trigger 8" : 128 : false } } $DefEnt [ "target_crosslevel_target" : "Trigger : Cross-level target" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" def_key : string : "killtarget" : "Kill target" : "" def_key : integer : "delay" : "Trigger delay" : 1 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Trigger 1" : 1 : false def_flg : "Trigger 2" : 2 : false def_flg : "Trigger 3" : 4 : false def_flg : "Trigger 4" : 8 : false def_flg : "Trigger 5" : 16 : false def_flg : "Trigger 6" : 32 : false def_flg : "Trigger 7" : 64 : false def_flg : "Trigger 8" : 128 : false } } $DefEnt [ "target_earthquake" : "Trigger : Level wide earthquake" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : integer : "speed" : "Severity of quake" : 200 def_key : integer : "count" : "Duration" : 5 } $DefEnt [ "target_explosion" : "Trigger : Explosion" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : integer : "delay" : "Delay before explosion" : 0 def_key : integer : "dmg" : "Radius damage" : 0 } $DefEnt [ "target_goal" : "Trigger : Counts a goal completed" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" } $DefEnt [ "target_help" : "Trigger : Computer help message" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "message" : "Computer message" : "" $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Main objective" : 1 : false } } // if no color spawnflags are set, the laser color defaults to dim gray (and hard to see // setting the damage to 0 makes it use the default damage of 1 // setting the damage to a negative number will actually give health $DefEnt [ "target_laser" : "Trigger : Laser" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" def_key : integer : "dmg" : "Radius damage" : 0 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Start on" : 1 : false def_flg : "Red" : 2 : false def_flg : "Green" : 4 : false def_flg : "Blue" : 8 : false def_flg : "Yellow" : 16 : false def_flg : "Orange" : 32 : false def_flg : "Fat" : 64 : false } } $DefEnt [ "target_secret" : "Trigger : Counts a secret found" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "message" : "Message to print" : "You have found a secret." } $DefEnt [ "target_spawner" : "Trigger : Monster-Item spawner" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Monster-Item to spawn" : "" def_key : integer : "speed" : "Speed" : 0 } $DefEnt [ "target_lightramp" : "Trigger : Light ramp" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" def_key : string : "message" : "start-end light level" : "" def_key : integer : "speed" : "Speed" : 0 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Toggle" : 1 : false } } $DefEnt [ "target_speaker" : "Trigger : Sound player" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "noise" : "Sound (path/file.wav)" : "" def_key : integer : "volume" : "Volume (0.0 - 1.0)" : 1 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Looped on" : 1 : false def_flg : "Looped off" : 2 : false def_flg : "Reliable" : 4 : false } $DefFlags [ "attenuation" : "Attenuation" ] { def_flg : "Send to whole level" : -1 : false def_flg : "Normal fighting sounds" : 1 : true def_flg : "Idle sound level" : 2 : false def_flg : "Anbient sound level" : 3 : false } } // "sounds" values other than 1 are silent. leaving in the other // options for availability to mods/fixes $DefEnt [ "target_splash" : "Trigger : Splash" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : integer : "count" : "Pixels in splash(1-255)" : 1 def_key : integer : "dmg" : "Radius damage" : 0 $DefFlags [ "sound" : "Type of splash" ] { def_flg : "Sparks" : 1 : false def_flg : "Blue water" : 2 : false def_flg : "Brown water" : 3 : false def_flg : "Slime" : 4 : false def_flg : "Lava" : 5 : false def_flg : "Blood" : 6 : false } } $DefEnt [ "target_string" : "Trigger : String" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "team" : "Team" : "" } $DefEnt [ "target_temp_entity" : "Trigger : Temp entity" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" $DefFlags [ "style" : "Style" ] { def_flg : "Green Fireball" : 20 : false def_flg : "Particles #1" : 21 : false def_flg : "Particles #2" : 22 : true } } $DefEnt [ "trigger_always" : "Trigger : Always triggers" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "killtarget" : "Kill target" : "" def_key : integer : "delay" : "Time before triggering" : 0 } $DefEnt [ "trigger_counter" : "Trigger : Counter" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" def_key : string : "killtarget" : "Kill target" : "" def_key : integer : "count" : "Count before trigger" : 2 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "No message" : 1 : false } } $DefEnt [ "trigger_elevator" : "Trigger : Elevator trigger" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" } $DefEnt [ "trigger_gravity" : "Trigger : Change gravity" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : integer : "gravity" : "Gravity (Normal = 1.0)" : 1 } $DefEnt [ "trigger_hurt" : "Trigger : Hurts on touch" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : integer : "dmg" : "Damage" : 5 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Start Off" : 1 : false def_flg : "Toggle" : 2 : false def_flg : "Silent" : 4 : false def_flg : "No Protection" : 8 : false def_flg : "Slow hurt" : 16 : false } } $DefEnt [ "func_timer" : "Trigger : Timer" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" def_key : integer : "wait" : "Base wait time" : 1 def_key : integer : "random" : "Wait variance (+/-)" : 0 def_key : integer : "delay" : "Delay before first firing" : 0 def_key : integer : "pausetime" : "Additional delay" : 0 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Start on" : 1 : false } } $DefEnt [ "info_null" : "Trigger : Spotlight target" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "8 8 8" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" } $DefEnt [ "info_notnull" : "Trigger : Lightning target" ] : [ "info_null" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" } $DefEnt [ "trigger_key" : "Trigger : Triggers with key" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" def_key : string : "killtarget" : "Kill target" : "" def_key : string : "item" : "Item class name" : "key_blue_key" } $DefEnt [ "viewthing" : "Debug: DON'T USE" ] : [ "base_trigger" ] : [ "Quake2Gloom" ] { def_att : "size" : "16 16 16" } //---------------------------Relay--------------------------- $DefEnt [ "base_relay" : NULL : @VIRTUAL ] : [ "base_solid" ] : [ "Quake2Gloom" ] { def_key : string : "killtarget" : "Kill Target" : "" def_key : string : "delay" : "Time before triggering" : "" def_key : string : "message" : "Trigger message" : "" } $DefEnt [ "trigger_relay" : "Relay : Relay trigger" ] : [ "base_relay" ] : [ "Quake2Gloom" ] { def_key : string : "killtarget" : "Kill target" : "" def_key : string : "delay" : "Time before triggering" : "0" def_key : string : "message" : "Trigger message" : "" } $DefEnt [ "trigger_gravity" : "Relay : Change gravity" ] : [ "base_relay" ] : [ "Quake2Gloom" ] { def_key : integer : "gravity" : "Gravity change" : "1" } $DefEnt [ "trigger_hurt" : "Relay : Hurts on touch" ] : [ "base_relay" ] : [ "Quake2Gloom" ] { def_key : integer : "dmg" : "Damage" : "5" def_key : string : "targetname" : "Name" : "" $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Start off" : 1 : false def_flg : "Toggle" : 2 : false def_flg : "Silent" : 4 : false def_flg : "No protection" : 8 : false def_flg : "Slow hurt" : 16 : false } } $DefEnt [ "trigger_once" : "Relay : Single fire trigger" ] : [ "base_relay" ] : [ "Quake2Gloom" ] { def_key : string : "killtarget" : "Kill target" : "" def_key : string : "delay" : "Time before triggering" : "0" def_key : string : "message" : "Trigger message" : "" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" def_key : integer : "wait" : "Seconds between triggers" : 0 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Triggered" : 4 : false } $DefOptions [ "sounds" : "Sounds" ] { def_flg : "Beep beep" : 0 : true def_flg : "Secret" : 1 : false def_flg : "F1 prompt" : 2 : false def_flg : "Silent" : 3 : false } } $DefEnt [ "trigger_multiple" : "Relay : Multiple fire trigger" ] : [ "base_relay" ] : [ "Quake2Gloom" ] { def_key : string : "killtarget" : "Kill target" : "" def_key : string : "delay" : "Time before triggering" : "0" def_key : string : "message" : "Trigger message" : "" def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" def_key : integer : "wait" : "Seconds between triggers" : 0 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Monster" : 1 : false def_flg : "Not Player" : 2 : false def_flg : "Triggered" : 4 : false } $DefOptions [ "sounds" : "Sounds" ] { def_flg : "Beep beep" : 0 : true def_flg : "Secret" : 1 : false def_flg : "F1 prompt" : 2 : false def_flg : "Silent" : 3 : false } } $DefEnt [ "trigger_push" : "Relay : Push trigger" ] : [ "base_relay" ] : [ "Quake2Gloom" ] { def_key : integer : "speed" : "Speed of push" : 0 $DefFlags [ "spawnflags" : "Spawn" ] { def_flg : "Push once" : 1 : false } } $DefEnt [ "turret_breach" : "Relay : Turret breach" ] : [ "base_relay" ] : [ "Quake2Gloom" ] { def_key : string : "targetname" : "Name" : "" def_key : string : "target" : "Target" : "" def_key : string : "team" : "Team" : "" def_key : string : "_minlight" : "Minimum light (optional)" : "" def_key : integer : "speed" : "Speed" : 50 def_key : integer : "dmg" : "Damage" : 10 def_key : integer : "minpitch" : "Miminum pitch angle" : -30 def_key : integer : "maxpitch" : "Maximum pitch angle" : 30 def_key : integer : "minyaw" : "Minimum yaw angle" : 0 def_key : integer : "maxyaw" : "Maximum yaw angle" : 360 } $DefEnt [ "turret_base" : "Relay : Turret base" ] : [ "base_relay" ] : [ "Quake2Gloom" ] { def_key : string : "team" : "Team" : "" def_key : string : "_minlight" : "Minimum light (optional)" : "" } $DefEnt [ "trigger_monsterjump" : "Relay : Makes monsters jump" ] : [ "base_relay" ] : [ "Quake2Gloom" ] { def_key : integer : "speed" : "Speed thrown forward" : 200 def_key : integer : "height" : "Height thrown upward" : 200 }