QS-LCC
glQuake source for lcc-win32 27 January 2000 :page update |
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info
tutorial |
This is the first pass
at documenting this port. Let me know if you'd like to see anything
in more detail.
Project directory structure
qs-lcc: c sources
Libraries
I put assembly into a
static library for convenience. Steps to create the assembly library:
Changes from the original released
source
Quake Engine Resources tutorial 4, motion and animation interpolation, is applied with the exception of shadow interpolation (shadows really need a complete overhaul to volumetric to be useable). Look for "fenix" in the code. Show frames per second and water ripple from QuakeForge. Look for "QuakeForge". The changes I made in the source are commented with "jf". Deletion of unreferenced variables is an exception to this rule. The following is a search(grep) of my changes as of 18 Jan. to help you find them: |
Wedit output window search: Tue Jan 18 00:31:50 2000 Searching for 'jf' in '*.c *.h': 48 hits. [net_wipx.c:42] //jf
The structure sockaddr_ipx is not in lcc includes. Definition is added
here.
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